The goal of this is kind of to bring the field of theoretical computer science ( Turing Machines, etc ) to completely new set of standard electronics ( at least from real life ), so I could eventually build real computing structures in this game I play.

What makes this weird? Well, this game has some odd quicks/bucks when it comes to its electronics and wiring section. For one, everything in this world is toggle based, and you can only ever send instantaneous “switch” instructions ( no sense of “on” or “off”).

The simple goal is to construct pseudo-replicas of what we would consider “normal” logic parts of our world.

This would start with Defining The Problem, which would provide a grounds for construction to math/computer functions.

For practical purposes, an Excalidraw billboard will be used for actually designing the game’s machines, but I want to eventually build this out in a mathematical syntax to express them. After the syntax is defined, it should then be pretty easy to bridge any standard automata into the world of this game.

^088eff

Task List