The goal of this is kind of to bring the field of theoretical computer science ( Turing Machines, etc ) to completely new set of standard electronics ( at least from real life ), so I could eventually build real computing structures in this game I play.

What makes this weird? Well, this game has some odd quicks/bucks when it comes to its electronics and wiring section. For one, everything in this world is toggle based, and you can only ever send instantaneous “switch” instructions ( no sense of “on” or “off”).

The simple goal is to construct pseudo-replicas of what we would consider “normal” logic parts of our world.

For practical purposes, an Excalidraw billboard will be used for actually designing the game’s machines, but I want to eventually build this out in a mathematical syntax to express them. After the syntax is defined, it should then be pretty easy to bridge any standard automata into the world of this game.


This was further accentuated with the onset of in game computers. While limited, they gave me the medium to built up my own external standard library, that I could write a compression script for to unpack into the in game computers memory. Porting programs is hard manually, so this was the best approach